Monday, April 6, 2009

Event Based Learning Meets Great Technology Integration!

Our junior high science teacher picked out two modules of Event Based Learning for her science classes this year. The 8th graders studied physics, mathematics, design while working through the "Thrill Ride" module. The "Thrill Ride" module is explained as:
Thrill Ride! allows students to explore Newton's Laws of Motion and other basic physical science concepts in the context of amusement parks and roller coasters. A contract to design a ride for a new amusement park provides students with a reason to learn. And as with all Event-Based Science modules, much of the information that students need is provided in the pages of Thrill Ride!. However, more information is needed. Information from the Web about real amusement parks and ride design companies will add to the authenticity of your study.
They studied numerous physics concepts, researched, designed, and ran many different trials of their own "Thrill Ride". There were roller coasters, water rides, ferris wheels, bumper cars, swinging ships, and the ever dangerous, dead-drop ride. Students spent time developing their ride, noting the laws of physics evidenced in each ride. They created safety brochures to give to potential riders and they had to make sure they had put safety features in place for their rides. The most important part of this event based module was their connection to the topic. They will be visiting an amusement park as part of their class trip and they will be expected to take part in many different activities related to their curriculum while they are at the park. They were highly engaged throughout the process and the learning of the physics concepts that took place was amazing!
Not wanting to be left out, the 7th graders were fortunate enough to get to complete the second module purchased "Survive!". From their module:

Survive? allows students to explore concepts related to animals, heredity, diversity, survival of the fittest, and evolution in the context of the discovery of deformed frogs in Minnesota.

In Survive? students play the roles of scientists who have been sent to explore a newly discovered island and report their findings and predictions in the form of a museum exhibit.

They have become scientists who are exploring where frogs were found with deformities and their job is to find out why. They are making use of a class Ning, in which they have assumed the identity of their scientists and are communicating the results of their research to the outside world. They are posting pictures of the animals they are finding and their job will be to create a museum display that will be visited by the rest of the school. As part of their classroom Ning, they will join different groups of scientists looking for answers to the deformed frogs.
The most amazing learning is taking place. Their teacher was concerned that they wouldn't learn the concepts that she wanted science-wise, but they are certainly proving her wrong. They are using terminology that indicates they are learning the desired concepts.
The most difficult part of this interactive learning is how to effectively assess that everyone is doing their part and keeping on track. We've developed a rough rubric that will allow for us to check each part making sure they are all completing the requirements of their task!
As a note, the class Ning is remaining private even though students have created "alternate" identities of their scientists.

1 comment:

  1. I'm amazed at how well the module is going! It's not that difficult to come up with ideas (a bunch are already out there just waiting to be adopted) what has really made the difference for these units is the immersion in the task and follow through on the part of the teachers. The students really feel that all of the time and energy is worth it because the teachers are following through and continuing to enhance the unit. It's been a lot of fun- I can't wait to see what the island has in store for us this week!

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